10 Best Games Ruined By One Glaring Flaw

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Board games, video games, and tabletop role-playing games fall under the generic umbrella term “games.” Although not entirely related, there are many overlaps in the notion of play, and each game medium can offer a wide range of experiences.



Also, games can often have flaws. No form of entertainment is without drawbacks, and some games – whether card-based or computer-based – have aspects that can potentially spoil the whole experience.

RELATED: The 10 Rarest Board Games, RankedWatching where even great games break down can reveal something about game design and writing. All games contain flaws, whether the weak point is balancing the first round of a tabletop game or creating exciting combat mechanics for a Japanese role-playing game. Some flaws are inherent, while others are imposed by flawed design ideas that didn’t need to be present. However, flaws can be instructive.


ten Skies of Arcadia’s broken encounter rate is hard to ignore

The best role-playing game on the short-lived Sega Dreamcast, OverWorks’ 2000 title Arcadian sky tells a story of hijackers against a Spanish-flavored empire. Its bright palette and soaring music created an instant contrast to the muddy colors and synthesized soundscapes of the PlayStation era. Final Fantasy Games.

RELATED: Sega Dreamcast: 5 Ways It Didn’t Deserve To Fail (& 5 Ways It Did)However, the game has faced a staggering encounter rate. This led to frustration with its excessive grind, and player characters often ended up being over-leveled for later bosses. The game remains charming and beloved, but its combat system hasn’t aged well, which spoils the entire gaming experience.


9 Pokemon TCG gives a huge advantage to players who play first

Based on a popular Nintendo series that needs no introduction, the Pokemon trading card game is easily the most accessible introduction to the hobby. However, its gameplay mechanics give the first person to make a move an incredible advantage.

Pokemon TCG, over the years has tried several mechanisms to mitigate the advantage of going first. In the current game rules, the first player does not have the option to play coaches, supporters and stadiums, but unless the second player has the correct combination of cards to successfully deploy a “donk” , a knockout in the first round, first. is almost always better.


8 Sonic The Hedgehog slows down in the marble area

The sonic the hedgehog is well known and loved for its fast-paced and momentum-based gameplay. As Sonic moves at full speed, he can bypass entire sections of certain levels or jump high to find hidden secrets.

Sonic’s speed is key to the series’ popularity, making it shocking that when he first came out, after the thrills of Green Hill Zone, he slowed down through a more traditional platforming maze in Marble Zone. . It’s Labyrinth Zone, however, that adds the game’s worst horror: its terrifying Drowning music.


seven Dungeons & Dragons 4th Edition tried too hard to level the playing field

Since its creation until today, one thing consistent with Dungeons & Dragons is that the game favors higher level magic users. After an extremely difficult start to the game, magic users in J&D are rewarded with divine powers the moment they reach the top of the game’s level chart.

RELATED: 10 Weirdest Bits Of Lore From D&D’s Spelljammer Setting

The 4th edition of the game sought to level the playing field by defining roles and creating classes that could fill every niche for every style of play. However, fans claimed that the new edition tried to be too similar World of Warcraftand that of Paizo Scout stepped in to meet the undiminished demand for 3rd edition style material. Finally the wizards came out Dungeons & Dragons 5th Edition in 2014 and won fans back.


6 Super Mario Bros. 2 was incredibly difficult

Super Mario Bros. 2, the 1987 sequel to the Famicom Disk System, is famous for its extreme difficulty. It was so difficult that famed Nintendo QA guru Howard Phillips called it “undeserved punishment” and demanded a more accessible sequel.

RELATED: 10 Video Game Movies That Totally Missed The MarkWhen Super Mario Bros. 2 saw a Western release in 1988, the Nintendo-published game was a ROM-hacked port of Doki Doki panic, a Famicom game designed to promote Fuji televisions Yume Kojo festival. Fans slowly learned Japan got the ‘real’ Super Mario Bros. 2and in July 1993, Nintendo finally released it in Super Mario All Stars as Super Mario Bros. : Lost levels. Expert Western gamers finally had the chance to test their mettle on the toughest levels Nintendo’s designers could create.


5 Apples To Apples is spoiled by its imitators

Apples to Apples, the original game of strange analogies, with illustrations by John Kovalic of Dork Tower Fame, is a beautiful infinitely replayable game due to its randomness and the size of its deck. It’s a great card game for all ages and it’s expandable multiple times.

However, the immediate answer to this one, Cards Against Humanity, took the same concept, gave it an 18+ advantage, and removed the implied guardrails. The result is a game that many people find more fun and interesting than the original.

4 Mass Effect 3 Endings Make Games Less Important

Mass Effect 3 is a fitting conclusion to an epic game trilogy. It brought together all the story threads of its two sequels and tied them together in an exciting third chapter. Plus, its ever-increasing sense of dread sets the tone for other games to follow.

To ship on time, something had to give. Unfortunately, the game’s multiple endings, which promised to make all of the player’s decisions in previous hours of play, were criticized as “the same ending, but different colors”. The decision permanently damaged the reputation of the final chapter and could have halted the launch of the fourth game in the series. Mass Effect Andromeda.


3 Monopoly is a lesson without resolution

For many people, Hasbro’s famous board game Monopoly is the only board game they play. A deservedly renowned classic, the simplicity of the game made it ideal for teaching older children to understand turn-taking and money – the mechanics of a board game.

Monopoly was originally conceived by Lizzie Magee, a social activist seeking to use board games to educate – as many did at the time – about the dangers of rent-seeking behavior. Adapted by Charles Darrow into a game all about buying and selling real estate, Magee’s planned lack of resolution turned the game into a slow grind with no clear ending.


2 Castlevania II translation damages gaming experience

Castlevania II: Simon’s Quest for the Nintendo Entertainment System was a side-scrolling action-platformer role-playing game released in 1987 for the Famicom Disk System and in 1988 for the NES. More than the original Castlevaniawhich was more of a pure platform game, Castlevania II lay the foundation with metroid for what would become the “Metroidvania” subgenre.

RELATED: Metroidvania: 5 Reasons Metroid Is The Best Franchise (& 5 It’s Castlevania)Unfortunately, the translation of Simon’s Quest was putrid, even by the standards of the day. Cryptic wording and clumsy transliterations of Japanese text into English resulted in a barely comprehensible game.


1 Duke Nukem 3D’s rude humor can make your stomach pick up

The first two Duke Nukem the games were run-and-gun platforms for PC. Duke Nukem 3D is a cornerstone of the first-person shooter genre. It takes the next step beyond the likes of Loss and evil spell and sets the roots of the FPS genre with these other iD Software offerings.

However, the game’s sense of humor makes it difficult to play today. Transgressive for the time of its release, Duke Nukem 3D has not aged well. His humor depends on the main character being rewarded for his sexist behavior; how players react to it will essentially control whether they like it or not.

NEXT: 10 Modern Video Games That Have Already Aged Badly

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